Deep Blue versus Garry Kasparov was a pair of famous six-game human–computer chess matches, in the format of machine and humans, versus a human. In this format, on the machine side a team of chess experts and programmers manually alter engineering between the games.The matches were played between the IBM supercomputer Deep Blue with a team of IBM programmers and chess experts who directed and reprogrammed the machine between games on the one side, and the World Chess Champion Garry Kasparov on the other side. The first match was played in February 1996 in Philadelphia, Pennsylvania. Kasparov won the match 4–2, losing one game, drawing in two and winning three.
A rematch was played in 1997 – this time Deep Blue won 3½–2½.
Description via Wikipedia
Game 1: Kasparov vs Deep Blue (Philadelphia, 1996)
blurred product or mechanical finger
deserts apologetic cord, brazen machine
isolates lock across spooned cube
broken flavour or fibrous infinity
below and below destructive matter
What is each spherical man?
finite sphere or seasoned man
under apple outside temptation
BLACK:
this centre, a diagonal or
any machine some bound half
opposite cog under black noise
and reflection or washed instant
the remainder the central king
ventures across globally path
worked darkness each likable absolution
fanatically or maniacally
Game 2: Deep Blue vs Kasparov (Philadelphia, 1996)
WHITE:
sealed machine, sandy cell acts
or blurs considerations or plaster
dormouse under base, some textbook
brazenly shrinks and likes textbook
apologetic purpose measures below worm
bound seashell or any worm
this cylinder, that desert binds
or curls digestion or bog
bored path under wood
deserts or rotates clock
deserted queen
BLACK:
central make-up and diagonal foreground
times or forces (forces) person
memorized violin owns the diagonal
or subtitle drags surgery
each blessing times hour, toe
diagonally mimes or suspends beef
washed mathematics wants the fork
flutters darkness and whistling assurance
each whispered memory or
remainder, that king teems erectly
a fortune-teller
Game 3: Garry Kasparov vs Deep Blue (Philadelphia, 1996)
this machine roughly carves act
materializes zinc toward broken logic (logic)
that confrontation grinds spoon
and finger small stage and
the woman exotically reproduces powder
quick desert each slow cycle
opens skillfully or instantaneously, worm
massively deserts flavour toward basket
that kingly shift
BLACK
Imagine: the made-up estimate
criss-crosses and winks bound punctuation (punctuation)!
any winged switch times
or darkens between half or
opposite opponent some drugged texture
horizontal texture opposes or cans
or distorts or lands
path completes and ages drug
dark buffs database between ampersand
interupts
Game 4: Deep Blue vs Kasparov (Philadelphia, 1996)
the product, a machine, finger
deserts (deserts) brazen machine outside lock
the cube the knotted base
rotates applause inside temptation, stable
shifts twine and reproduced mirror
tempered argument, individual operation
promotes memorized city and
mechanical highrise and selfish injury
BLACK:
path, central ampersand and
subtitle, estimate or violin and
opponent clogs black under path
straight ampersand a smoking intruder
materializes viewpoint, delivery (delivery) and blessing
bitter riddle or twist
merely suspends mimic and violin
defeated fall beside imbued word
Game 5: Deep Blue vs Kasparov (Philadelphia, 1996)
blurred finger interlocks inside worm
mechanizes and resists (resists) flavour
massive interest, apple and
the digestion or sandy resistance
caterpillared sketch, a matter
rotates any curl, round ruin
grinds single screech, exists waist
single instant rules the decomposition
shrinks rule toward bridge or
wasted city reiterates chase
BLACK:
memorized diagonal the bound half
each centre, any noise or
each drug and hour
What is steady question?
limbed negative!
central drug above permanent twist
strands surgical revision and remainder
each beef any joint author
and astonishingly imbues some container
surgical hour beside quantity
busts or reaches root
textured
Game 1: Deep Blue vs Kasparov (New York USA (1997))
each machine or lock
inside logic or flavoured instant
operation uselessly crowns staged plaster
tempts that use and interest
slimy instant, textbook or
the circlet or curling desert
coherent game and the worm
temptingly observes variation, slimy machine
temptation sings tune, some bog
tempts shifty temptation outside temptation
that tempered temptation and
sandy negation necessitates each
BLACK:
made-up core behind subtitle
undulates estimate, centre or foreground
collared curiousity reproduces that cord
tart forever over drugged pebble
memorized fit or automatic foreground
quietly automates this database
the ampersand? this pebble!
form simplifies small cure or
background intrudes fortune-teller down letter
that form underneath fortune-teller
lights isolated headline or lament
blazing bridge violates any radar
Game 2: Kasparov vs Deep Blue (New York USA (1997))
a grinder, matter and desert (desert)
roughly carves apology or perfection
single copper this blurred we
revolves interest, bubble and instrument
bubbled basket exits and
criss-crosses reproduced cast, that textbook
What is single oyster?
powdered cone!
that womanly reality utterly exits
or ranks inside temptation and
nude
central subtitle forgets beyond diagonal
that hour (hour) and personable thicket
ownership spotlessly memorizes drugged limb
irons or soothes possessed twist
Where is each obedient drift?
onto suburb
some strand each black path
a fur inside textured evolution
blesses fanatically and itself
steadily toes past riot
nonstop
Game 3: Deep Blue vs Kasparov (New York USA (1997))
blurred machine or considerations
intelligently questions finger or plaster
that knot or licked opinion
quick circlet deserts a sand
made-up centre inside forgotten diagonal
estimates personable collar and bug
each insult, mime magically blesses
and diligently hunches noise
Game 4: Kasparov vs Deep Blue (New York USA (1997))
sealed grinder, a apology lives
roughly and deserts soundly
desert or cubed product
mechanical stage, that worm flavours (flavours, flavours)
hideously and isolates interestingly
finger and massive interest
any sand, a influential circuit
reflectively and soundly circles speed
choral movement and unequaled storm
configures and ferries circled therapist
nude strip
a subtitle forgets wrinkly make-up
estimates path, each diagonal
and texture mathematical punctuation
this memory, violin (violin, violin) obediently drags
jobless suburb or blazing riot
down washes fate, any departure
appreciably absolves tide the moth
risky preacher employs that force
or beach delivers pitch
anticipation beaches and acceptably
haunts tidal
Game 5: Kasparov vs Deep Blue (New York USA (1997))
any finger roughly isolates lock
grinds desert (desert) and something
exists lifestyle any brazen cast
tempts and powders reality
What is rank textbook?
single desert!
Where is any purposefull mist?
across instruction
expensive knot skillfully values
arithmetic, screeching desert uses softly
any example, a movement
chessboard wishfully cripples imaginative injury
past injury
memorized wink and core
inside plaster any elder or
some machine and personable path
instantaneous king beside possessed mathematics
inquires strictly or whistle
obliterates this surrogate or photograph
hooded path, my iron
regally contains memory and piece
pig-headed beef across playful twist
kings across kingly beef
king maniacally
Game 6: Deep Blue vs Kasparov (New York USA (1997))
any finger within and upon
licked liquorice produces each machine
cellular bubble some open matter
resists path and necessity, copper
cubes hard applause onto man
a instant, the cylindrical it
really powders movement and red
quick sound hideously or hideously
injures sketch, sketch and injury
memorized wink and any punctuation
blesses core (core) and drug
a negative and path, wink
opposes confessed loan among funeral
pulsing mathematics past dark pulse
and memory towards kingdom or
hunched curiousity shrinks beyond hour
each delivery, the play or
the mathematics and mineral
nonstop